Ray Marching Fractals that move to Music
I wanted to combine my love for computer graphics and music, by creating a music video generator. The idea is to design a dynamic renderer that enables me to quickly iterate on some neat looking visuals that move to music playing in the background. I realized that one of the best options for this is ray marching, as we can apply many fun tricks to quickly create some sophisticated looking scenes with a bit of mathematics.
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Update: I’m thrilled to share that this project has been featured in the community section of the April 2025 edition of the official Godot newsletter!
Ray and path tracing is becoming more and more popular in real-time graphics. Many modern games release with ray traced reflections, and some games even attempt to have full path traced global illumination, essentially modelling light like in real-life. However, Godot lacks a good path tracing solution.
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