Hi, my name is Joris Rijsdijk. I am a Dutch Computer Science graduate with a passion for Computer Graphics.

I earned my Master’s degree from TU Delft, graduating Cum Laude after five years of study. Over that time, I’ve explored topics ranging from real-time rendering to ray tracing.

This site showcases some of the most exciting projects I’ve worked on. I hope you enjoy exploring them as much as I enjoyed making them!

Recent Projects

image from Recreating the water physics from Mario Kart World

Recreating the water physics from Mario Kart World

read more
image from Ray-Marched Voxel Simulation

Ray-Marched Voxel Simulation

read more
image from Ray Marching Fractals that move to Music

Ray Marching Fractals that move to Music

read more

More

Destructible Large-Scale Voxel Planets using Surface Nets

Path Tracing

Training Evolutionary Agents

Simulating Digital Evolution

All Projects