Hi, my name is Joris Rijsdijk. I am a Dutch computer science PhD student with a passion for Computer Graphics.

I earned my Master’s degree from TU Delft, graduating Cum Laude after five years of study. Over that time, I’ve explored topics ranging from real-time rendering to ray tracing.

My portfolio showcases some of the most exciting projects I’ve worked on. I hope you enjoy exploring them as much as I enjoyed making them!

Recent Projects

image from Procedurally Generating Voxel Worlds using Wave Function Collapse

Procedurally Generating Voxel Worlds using Wave Function Collapse

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image from Recreating the water physics from Mario Kart World

Recreating the water physics from Mario Kart World

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image from Ray-Marched Voxel Simulation

Ray-Marched Voxel Simulation

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More

Ray Marching Fractals that move to Music

Destructible Large-Scale Voxel Planets using Surface Nets

Path Tracing

Training Evolutionary Agents

All Projects